Bathroom – every cg designers forte
This is yesterday (noon):
“Bathrooms must be the must appreciated room to design as a 3D artist, with the high reflection surfaces, glass, mosaic etc. Feels like you can get a pretty decent picture without much effort.”
This is today:
Yesterday, when I came home 17.00, I spent 7-8 hours working on this new bathroom as I during the day had convinced myself that it’s an easy way of getting a good looking picture. Well, I wasn’t all wrong, but damn it’s harder than I thought. I mainly tried to get the lightning good, which was easier said than done in this case as the windows is pretty small compared to the room. There wasn’t enough light in there so I tried to compensate with IES and area lights from behind to sort of simulate lamps in the room. The result was ok but still not satisfactory.
The materials were as usual a bit of a challenge at first but once the materials mostly used in the scene were done I could apply them to everything similar. (Chrome, mosaic, dark wood, reflective white etc) The shower glass took some time and was actually really hard despite my thoughts yesterday. The reflection didn’t look good and it looked more like something REALLY thin was hovering over the floor and generally looked like shit. So I made the glass frosty, but I’m still not happy with the result.
As a background in the windows I’ll have some trees or something later on, and as I am looking for photorealistic result it should be an overexposed background as the room is very dark and if I was there in reality taking this picture the background would never be visible due to the long shutter speed.