Spent a little time fixing two other cameras for the scene, wanted to squeeze some more pictures out of it before I put it in my “färdig skit” folder and forget about it.
Same scene but different lights, also added a champagne bottle next to the bathtub for that little extra luxury feeling, and for the ones that’ll comment that ‘the champagne bottlecap is closed, how can there be champagne in the glass?’ JO, the persons, i.e the ones that are probably in for a relaxing afternoon, taking a bath, maybe celebrating something (hence the champagne) obviously filled up their glasses and put the champagne bottlecap back on again, in case of.. well.. maybe the guy (or girl, or girl and girl or guy and guy) accidentally trips and flips it over. Then you’d be glad the bottlecap was on. Imagination is your limit here 🙂
Enough talking, here’s the two pictures!
I regret what I wrote in my last post, bathrooms IS a great way of getting a good picture, it’s really easy to work with the details and to actually get a decent looking picture. I tossed in the render along with some passes (MultiMatte, VrayTex for occlusion, vrayreflection, zdepth) and all I had to do was putting it all in order, dodge and burn some speculars, changing colours and voila.
Got some help from a bud in class with the colors, he keeps referring to me as 3D Bella or Blondin 3D, finds it amusing that i’m blogging. It’s a little swedish inside joke, Blondin Bella is a swedish blogger and got very famous back in the days (actually I got no idea if she’s “in the game” anymore or what she’s doing. Wow, didn’t think the day would come that I can use the phrase “in the game” when talking about blogging, jeez I really need to stop writing now, here’s the bathroom!)
This is yesterday (noon):
“Bathrooms must be the must appreciated room to design as a 3D artist, with the high reflection surfaces, glass, mosaic etc. Feels like you can get a pretty decent picture without much effort.”
This is today:
Yesterday, when I came home 17.00, I spent 7-8 hours working on this new bathroom as I during the day had convinced myself that it’s an easy way of getting a good looking picture. Well, I wasn’t all wrong, but damn it’s harder than I thought. I mainly tried to get the lightning good, which was easier said than done in this case as the windows is pretty small compared to the room. There wasn’t enough light in there so I tried to compensate with IES and area lights from behind to sort of simulate lamps in the room. The result was ok but still not satisfactory.
The materials were as usual a bit of a challenge at first but once the materials mostly used in the scene were done I could apply them to everything similar. (Chrome, mosaic, dark wood, reflective white etc) The shower glass took some time and was actually really hard despite my thoughts yesterday. The reflection didn’t look good and it looked more like something REALLY thin was hovering over the floor and generally looked like shit. So I made the glass frosty, but I’m still not happy with the result.
As a background in the windows I’ll have some trees or something later on, and as I am looking for photorealistic result it should be an overexposed background as the room is very dark and if I was there in reality taking this picture the background would never be visible due to the long shutter speed.
The still pictures are as good as done, awaiting the slow and painful render of the animation, will probably take a while so I’m letting my computer run for a week or two and post it whenever it’s ready.
For now, enjoy the still images from the house. It’s been a fun and interesting project indeed! 🙂
Rendered a test of the current scene, no audio, just to get a good look of the final render. Looking forward to it 🙂